As well as rigging the physics assets i've been running through tutorials for the dDo package including NDo and Marmoset render engine. I'm still playing around with Marmoset and i don't quite know why but my computer keeps crashing when i try to render maps out in dDo, it's a bit troublesome and i can't work to the level i'd prefer with this computer, but for now i'll keep practicing the basics until i get a solid job somewhere and can afford to buy a desktop PC.
I used XNormal to create the bump map, unfortunately the bars i were hoping would press out a bit more from the main chassis, but i thought it might do this, either way the flattened image looked pretty cool.
I was originally going to go for a more wooden approach, but the rusted steel bars really suit this model. I will probably go back and tamper with it, i also want to add more dirt to the canvas sheet that covers it, and might try adding opacity maps and perhaps some alpha planes to use as strings or rope holding the sheet on top.
All in all, as a first go using this technology it gave me less problems than i was expecting, still some stuff i want to try and play with in NDo, as this is my first tinkering with these programs and i want to see what i can do... annoyingly that does mean this project will take a little longer to finish, but i'll come away with more knowledge in the end so next time it should be super fast!
Excited to see this level of detail so quickly and hope it means i can quickly get an industry job and buy a real industry standard computer to play with!!! :D

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