Friday, 21 February 2014

Ragdoll and Ddo.

These last few days i was given the task of rigging the physics assets for the characters in UDK, essentially creating the constraints for ragdoll


I've also been modelling the wagon or 'prairie schooner' that i mentioned last time, it's now modelled and UVunwrapped, i want to start using a new program called Ddo for the texturing, so that's what i'll be learning this next few days.




 the canvas sheet will be made 2-sided, the wheels are there to show the full poly-count as i will use the same texture sheet on all wheels, although the front will be a slightly smaller size. the hardest part of this was working out how to make it look realistic whilst having the tongue and front wheels work together correctly. The tongue i designed as a separate object that moves independently (although pivoted as though connected by a screw)

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