Because of annoying problems with Google+ taking over the internet, it became difficult to use my other blog site, so from now on it will continue here.
Because i was working on a few different projects who i had to make sure were ok with me publishing details to my personal website, it has been hard to show what i've been working on.
To summarise, i have modelled a few assets for Fenrir studios, but due to staff resources i have been moved to working on level editing as a priority, and can help out with free time for modelling/texturing. This has meant spending my time understanding how to apply certain forces and physics mods to the props or 'actors' within udk and so i have little to show.
My work as a character modeller for GoreGaming has more or less ceased for now, as problems with the team showed that the programming side was not strong enough to carry on this project and there were many management issues which i saw as meaning the game would not likely be completed.
My work with the manipulators game has moved from props to 3d generalist as the previous character artist removed himself to develop 2d concepts further, as my experience in character modelling made it more efficient for me to take lead- and i will begin soon.
I have also been attending many networking events in my area -TGDN, AnimeX, Tees Refresh. to get to know more people in the industry, and seeing a friend XinZhao's website (XinZhao.co.uk) and her dedication to her blog, i decided i should continue diligently with this one as a record of my progression and hard work.
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