Monday, 3 March 2014

Long time no post

Annoyingly i've already dropped the habit of posting on here frequently, caught it before it went over a week.
Anyway, given myself a bit of an excuse because i've been working hard this week, started going further into the level design tunnel with the DarkStorm project, all characters and weapons rigged so far, so starting to work on the physics assets within the level.



My 'The Manipulators' project has put me as the character modeler, which i've been putting on the bottom of my tasks as the boss is quite loose with deadlines and i know i can speed through later

This week, been working on dDo some more, but annoyingly it's still frustratingly difficult to apply without crashing, managed to finish my Prairie Schooner like i wanted, by applying the dDo layers, playing with them, adding my own textures then adding dDo again over the top to add an extra bit of procedural dirt and shadows.

My main project this week has been to complete something train-y for my new job application for Train Simulator 2014, i think i have a good shot at this so i'm pretty psyched, anyway, made a train for it which is long overdue as something i hadn't modeled.

[Originally wanted to model some train station/track to show what i can do, but had serious troubles with my station (notably the fact that the majority is under massive construction barring off most of it) Wasted a few days.]

A simple <2000 tris model, originally was going for 2500, but i found that i didn't even need that, punching in at just under 1,900 triangles.
haven't added dDo though i would like to add it, the trains i've seen in train simulator usually are a basic texture, not adding too much dirt or wear, probably because the different routes will have different effects on a train, and a dirty train going through terrential rain would look very different... i'm a little annoyed that my laptop is setting me back on texturing... can't let this happen.

ANYWAY!
that's my gab over. thought i'd just quickly justify my time away.

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