Wednesday, 19 March 2014

Level editing et al.

This last week and a bit has been a mad mash of different things.
Firstly the job application i was going for got taken in the first week, sadly against my plan to hold myself back and clean up my work before sending it which has given me a bit of a warning. I can see this happening a lot if i don't get my work up to a good standard before the jobs come up.
So in my free time i've been re-cleaning that old mocap data now with added hands, a lot of posing and cleaning and layers.

My laptop can't open motion mixer though which caused me to realise this is no longer just an inconvenience and i've got to buy a new PC. After researching and pricing i've created one with some pretty high quality parts, one of the best graphics cards around, liquid state hard drive and enough RAM to take on any challenge (Except possibly hair/fur/fumeFX) but if i need to i can upgrade.

Secondly! I got given my level to create in UDK for project DarkStorm. The level concept was a fetch-quest to get 3 fuses to return to the central unit and give the player a break from combat, as well as a chance to explore in a desolated lab/cavern area. I let my inspiration take me away and created a large level with some real theory behind it. Unfortunately the team has not yet been blessed with many props for the levels and we're still waiting for the artist side to finish them (ironically as i left that side). So it's still incomplete but a good empty level created.

On top of that i've been creating a character for project Manipulators
African american female, the original model was created by the programmer but as well as being topologically messy, proportions and overall appearance were substandard (as he agreed). So i started from scratch using my own references, as well as pausing and teaching some basic modelling concepts as i went.
Right now the model has been completed to a 'satisfactory' level. No minor details and some very basic texturing, next stage is to unwrap to solidly call it completed to the project lead, before i go back and refine it. I should really rig before i claim it to be complete, but i'm worried if i change the topology it will mean needing to reweight it later. I might also add another loop or 2 in the elbow area.
 (TOP. original 14,000 polys)
(BOTTOM. my redo, 3,500polys)

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